Defining and Using Classes
Defining Classes
Every method is associated with some class.
To run a class, we must define a main method.
The code above can't be run directly because there's no main method.
However, the method could be called from another class.
Object Instantiation
Classes can contain not just methods, but also data, such as the
size
of each dog.Classes can be instantiated as objects. For example, we will create a single Dog class, and then create instances of this Dog.
Here's a Dog class which provdes a blueprint of Dog objects.
Array of Objects
To create an array of objects:
First use the new keyword to create the array.
Then use new again for each object that you want to put in the array.
Staitc vs. Non-static
Key difference between static and non-static methods:
Static method are invoked using the class name.
Instance methods are invoked using an instance name.
Static method can't access instance variables.
, but are more simple.
Sometimes, a class may contain both static and non-static methods.
We could declare static variables which are properties shared by all instances of the class.
A variable or method defined in a class is also called a member of that class.
Static members are accessed using class name.
Non-static members cannot be invoked using class name.
Static methods must access instance variables via a specific instance.
public static void main(String[] args)
public
: So far, all of our methods start with this keyword.static
: It is a static method, not associated with any particular instance.void
: It has no return type.main
: This is the name of the method.String[] args
: This is a parameter that is passed to the main method.
For example, this program prints out the first command line argument.
Using Libraries
In CS 61B, we will use libraries include:
The built-in Java libraries such as Math, String, Integer, List, Map.
The Princeton standard library such as StdDraw, StdAudio, In.
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